@startuml
sprite $y_combinator [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
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00000EFFFFFFFFFFFF500DFFFFA00BFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFD005FFFF203FFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFF600DFFA00CFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFE005FF204FFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFF700DA00DFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFF106206FFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFF80000EFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFF1007FFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFF800EFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFF800FFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFF800FFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFF800FFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFF800FFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFF800FFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFF800FFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFF800FFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFDAAFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000BCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC00000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_Y_COMBINATOR(_alias) ENTITY(rectangle,black,y_combinator,_alias,FA6 Y_COMBINATOR)
!define FA6_Y_COMBINATOR(_alias, _label) ENTITY(rectangle,black,y_combinator,_label, _alias,FA6 Y_COMBINATOR)
!define FA6_Y_COMBINATOR(_alias, _label, _shape) ENTITY(_shape,black,y_combinator,_label, _alias,FA6 Y_COMBINATOR)
!define FA6_Y_COMBINATOR(_alias, _label, _shape, _color) ENTITY(_shape,_color,y_combinator,_label, _alias,FA6 Y_COMBINATOR)
skinparam folderBackgroundColor<<FA6 Y_COMBINATOR>> White
@enduml